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"NO AI" needs to be the norm, we should be working on better ways of sharing information and better documentation instead of fighting with computers for substandard results.

It doesn't take a week to learn the async basics.

add async keyword to functions add .await when calling them use tokio in your main function (easy to look up) use the async recursion crate if you need to use recursion but don't want to box everything

There are some bonuses like calling functions in parallel, but there you go.


And then you want to do something trivial like an async callback

> trivial like an async callback

can't for the love of dog parse the meaning of this - what do you mean? a callback that is async passed to a sync api? you refer to the complexity of sync<->async bridging? ...or?


Just pass it around, store it and then call it. What type does it have? AsyncFn is still an experimental API.

You are not using as much of your brain (solving problems, thinking etc.) so you end up in a cycle of becoming stupider and stupider the more you use ai, so eventually your prompts get worse and worse then you start asking "why is it not working as good as it was two weeks ago"


The attention economy, that is the game - there isn't anything else to it now.

Without attention you're nothing.


Yes, because its windy today


You don't need and apple account to use macos


click to continue


Its kind of a miracle that any working game gets made on unreal engine considering how buggy the editor is.


Thats a lot of money to (attempt to) remake Ready Player One, and then abandon it??


All the models ignore specific instructions most of the time.

It requires follow-up instructions to get it to do what you want.

By the time its farted around and you have farted around reprompting it you could have done the change yourself.


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