Respectfully disagree. My point is that it should be easy and intuitive to do things like this while driving, just like anything else such as adjusting HVAC controls, operating turn signals, shifting gears, etc. Most major controls and operations should be tactile and easily understandable even if you have never driven that particular car before. I believe that drivers feel more distracted by modern vehicles’ UI/UX than ever before, and I rented a BMW last year that perfectly exemplifies this. It was a nightmare of unintuitive screens and menus just to do basic things - actively driving or not. It really turned me
off to BMWs.
I used to drive a Camry where on the factory radio, bass and treble had individual knobs and you could adjust them without taking your eyes off the road. Oh, those were the days.
I fully agree with you on this. If the car is moving you shouldn't really do anything more than previous/next/volume. And of those they should be on the steering wheel.
You want to mess with your equalizer, do it when stopped. IDGAF if it's dozens of physical buttons and knobs and sliders or hidden in menus; you're supposed to be driving not mastering an audio file.
Yes, I used to live on a peninsula in Quincy and there were coyotes that would run past us on the beach from time to time or be seen walking down the sidewalk or hanging out in the back yard.
I don't remember where, I think the reason 25% sticks in my mind is because I usually do 20% and tend not to think about it. I did stop going to restaurants because of it but I would still go to fast food / take outs and then they started requesting tips before they even made the food. The increased in cost on top of the tip felt like small scale extortion - what are you going to do to the food if I don't pay. So now I just cook at home and save a bunch of money and I wonder how many others are doing the same.
It was in 1995. We briefly flirted with 18%, but it's 20% now. At least for restaurants, taxis, and barbers. I've been prompted for tips at self checkout kiosks and tip a generous 0%.
When you read the fine print you find out that’s for a 2D simulation of a robot arm that isn’t moving. Real world results from coworkers showed it being about 10x slower than Drake in meaningful sims.