AC2 is not an MMORPG. It's a single player game. If this was an MMORPG, then yes, there would be more understanding about the MMORPG side of things, but it's not. More to the point: Paying customers cannot play the game while non-paying customers can play the game.
Let's make this clear: Ubisoft went out of their way to build a system that prevents their customers from playing their game while non-paying customers can play the game.
Yes, I know - MMORPG was simply an example. The main point is that if the content had been worth actual value to the consumer/player then those doing any DDOS would be getting equal flack for their actions.
Im sorry but it seems illogical to condone the idea that DDOS'ing the servers to prove a point as a good one :)
> Let's make this clear: Ubisoft went out of their way to build a system that prevents their customers from playing their game while non-paying customers can play the game.
I think that's a bit mis-representative.
Firstly non-paying customers can't play the game: so far I have not been able to find a crack that works fully. We've done some reverse engineering here at work (and we employ some smart bods who do this stuff to enterprise software) and the summation is "parts might be cracked, but definitely not all yet... ooh look at this bit...". The skid-row crack doesn't work for the whole game just part of it (independently verified). So far as I've read all those yelling "Told ya! It's cracked" haven't actually bothered to try it themselves!
Secondly they went out of their way to build a system that might prevent some customers playing the game. It's a silly, idiotic system they've invented but it should only affect those with dodgy or no internet connection... instead because of DDOS (unproven, and im not sure this is the case) all customers are affected.
Let's make this clear: Ubisoft went out of their way to build a system that prevents their customers from playing their game while non-paying customers can play the game.