You're assuming that people will make zero compromises to use VR- I think this is wrong, given the utility of a VR system. I could have just as easily have said when the original iPhone came out "It will look too nerdy to be staring at a smartphone- Regular people won't adopt smartphones until they can build them into a contact lens."
It's still weird to carry around an iPad, my point being the bar will be much higher for VR if it wants to become mainstream and while it will win over gamers or other dedicated users, becoming a widespread VR everyday consumer electronic is a much further away