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I agree with less hassle generally being better, but the PC gamer in me just can't transition to "mobile" like that because that what it would feel like to me.

The hardware in the OC Quest is probably some kind of Nvidia Tegra style SoC, at least that's what I'd expect in terms of performance out of it. Ideally, I'd want the future of VR to be in eye candy popping UHD with super high refresh rates, tho I doubt mobile computing will be up for that task in the next decade.



it's not even a tegra. it's a Qualcomm Snapdragon 835


I laughed. :)

I was hoping for them to announce a higher dpi, wider fov unit for use with Elite Dangerous and DCS World. Alas, I shall keep on waiting. 95hz 3440x1440 34" 21:9 curved monitor with TrackIR is pretty good meanwhile.


Back when actual VR was $3000, trackIR for $150 was so cool.

Still pretty cool for the few games that support it but not VR


Key point is that my monitor has a far better DPI much thanks to having to only render a much smaller viewport. TrackIR works great with that, until VR display tech hits that next gen level.




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