From the hobbyist angle, Godot has tremendously better UX/ramp-up. I tried going through a book on basic Unity development and it was painful, and eventually I hit a bug I couldn't fix with the camera and had to give up.
In comparison, Godot was SO much easier to get started with, the UI feels drastically more streamlined and user-friendly.
In comparison, Godot was SO much easier to get started with, the UI feels drastically more streamlined and user-friendly.