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If you are interested, the README.md [1] explains everything in detail.

[1] https://github.com/edubart/nelua-lang#about



This part clears it up:

> The initial motivation for its creation was to replace C/C++ parts of projects which currently uses Lua with a language that has syntax and semantics similar to Lua, but allows for fine-grained performance optimizations and does not lose the ability to go low level, therefore unifying the syntax and semantics across both compiled and dynamic languages.

So it's ideal if you have an app written in (dynamic) Lua and use Nelua for AOT parts to speed it up.




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