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Wow that looks pretty slick. Now I know why early Windows don't have competitive games and why things like WinG and DirectX are pretty big. I think Carmack did not jump on the DirectX wagon until much later.


Yes, he and Id pushing miniGL are pretty much why Glide lost and everyone was into MS-DOS and OpenGL graphics for a while.

However by DirectX 10, he was also not happy with OpenGL mess, and changed his mind on DirectX.

https://www.bit-tech.net/news/gaming/pc/carmack-directx-bett...




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