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Paper Design etc all have the same fundamental problem as Figma - they’re designed for a process that won’t exist as we know it within a few years (and arguably half way there already). All of these canvas-based design tools assume that people want / need to directly manipulate things on a canvas fist before building vs going straight to building it (and by building I also mean you can ask Claude to build you 10 prototypes for different directions so exploration is not dead, just starts elsewhere).


Paper is canvas-based but code-first. Subframe is not canvas based and is fully code based. And yes, designers will always need to be able to directly manipulate the canvas for some things.




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