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In the most general terms, a procedurally generated world with permadeath. The term's inspired by Rogue[1].

[1] https://en.wikipedia.org/wiki/Rogue_(video_game)



In this game, I think _some_ of the less general terms (stricter definition) also apply: turn-based movement, grid-based movement.


Its still not rogue like without a meta upgrade loop.




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