Don't forget to patent it and sue everyone who uses it, OP.
suggestion: seems to only be one level of bounciness, and it only applies at the end of the scroll. itd be cool to see the screen morph while the scroll occurs as a function of the velocity of the scroll, and giving a bounce that's appropriate to the change in velocity.
Too late. Windows Phone uses similar "stretchiness" (but less cutesy) to indicate over-scroll. It cleverly presents an effect comparable to the rubber banding in iOS without, as far as I can tell, infringing Apple's patent.
I actually thought the WP thing was Microsoft cross licensing Apple's stuff (circa 1997 agreement), I don't get how it's any different from iOS. (I originally had an iphone and recently traded it in for a WP)...
How is it different?
If you read the claims in Apples rubber banding patent, they specifically include "displaying an area beyond the edge of the document" (in iOS, the gray linen background) when you over scroll. Thus, instead of jarringly stopping at the edge without any indication that a boundary has been reached, the document keeps scrolling with your finger.
Windows Phone, however, does not show an "area beyond the edge" on over scrolling; instead, it anchors one edge of the document at the boundary, and subtly "stretches" the rest of the document to follow your finger. The effect is like trying to pull down an elastic sheet of paper. This indicates that the boundary has been reached, but without showing a separate "area beyond the edge". As such, it achieves an effect as intuitive as iOS's, but without infringing the claims.
(Yes, you really have to be the pedantic when evaluating claims.)
I'm pretty sure this effect came about because Microsoft wanted to work around the Apple patent.
However, some sort of cross license, if not the one from the 90s, is apparently in place as well. Some UI elements in WP do infringe other Apple patents, such as the "disappearing scroll bar" one.
This is neat, but really disappointing that there is no feedback when you're at the top/bottom and try to scroll further. It'd be so natural to have this bouncy effect happen in-place to let you know you've reached the end.
> This is neat, but really disappointing that there is no feedback when…
Here's how you can say the same in a more positive manner:
> This is neat, and it would be even better if there was feedback when…
To keep up the hacker spirit, I find it amusing that the words "but" and "and" are logically equivalent (i.e. they both are representations of the logical ∧ operator), just with different connotations. :)
(Edit: It's actually a social hack to say your negatively toned "but" phrase with a positive "and" instead.)
What I say is that it's very disappointing that this demo goes 95% of the way to create something AWESOME, but those 5% it goes short are very stark and unfortunate. It's like a brand new Ferrari with a scratch. Wouldn't that be disappointing? Even though it's a Ferrari which is awesome.
The problem is that feelings are 95% positive and 5% negative, but my comment is 50/50. So it may seem that I'm being negative, when in fact I'm 95% positive. Hence those missing 5% are so disappointing.
Great job though, it's really neat (this goes without saying...).
Edit: The reason I talk about the negative is because it can be made better. I find it less useful to talk about positive because it's already good, so there's nothing to be done.
I think shurcooL's comment probably came across differently than s/he intended it. I think it was intended not as an expression of disapproval for the author, but rather as a description of how it feels as a user to scroll to the edge and not see it react in the satisfying way anticipated.
Interpreted that way, it's fine constructive feedback. But it's easy to see how it would be taken as a self-entitled complaint.
Booo this man. Its 'really disappointing' seeing someone complain about amazing free open code they're able to contribute to. Its great to offer feedback but you can do so without implying some sort of entitlement. Come on now...
the meaningless boosting around here is fucking weird - negative feedback is crucial to stuff getting anywhere. calling anything besides praise 'disappointing' is the best way to create a completely ossified creative field, i.e. the complete opposite of the 'hacker' ethic worshipped round here. besides, this guy isn't even being particularly critical
This could be a fun control mechanism for a game too. The idea which popped into my head was "pulling down" on the screen to initiate a ball rolling from the left of the screen into the divot you're making, then letting go so that the surface the ball is rolling on springs back up, sending the ball flying.
It's to match where your finger would be when scrolling. On a touch device/mouse using natural scrolling it would go the direction you expect. Using traditional/inverse scrolling does the opposite.
suggestion: seems to only be one level of bounciness, and it only applies at the end of the scroll. itd be cool to see the screen morph while the scroll occurs as a function of the velocity of the scroll, and giving a bounce that's appropriate to the change in velocity.